![]() ![]() An enemy standing under a palm tree, for example, would not be visible from the top-down tactical map view. ![]() Using the Cross-Com usually allows you to make more precise movements and can sometimes make it easier to scout for enemies. You can give orders from the tactical-map view or through a "Cross-Com" interface that allows you to see from your squadmate's perspective. ![]() So instead of seeing blinking red dots inside a two dimensional box, you can see actual soldiers walking around on a recognizable rooftop. One feature I liked was that the "map" is really more of a satellite picture in which you're looking at the objects themselves, rather than a traditional map where objects are represented by symbols and icons. Much like the overhead maps in real-time strategy titles, it gives you a bird's-eye view of the battlefield, allowing you to choose your strategy wisely. They can execute their orders one at a time or simultaneously, depending on what you tell them. At the same time, you can have Teammates 2 and 3 doing completely different things. For example, you can tell Teammate 1 to run over to hide behind the pickup truck, take out an enemy perched in a watchtower, and then proceed to lay down suppressing fire in the direction of an alley to the south. Orders can be lined up in succession much like they can in Supreme Commander. For example, after ordering a rifleman to "attack" an MG emplacement up ahead and around a corner, the response I got was along the lines of, "Can't do it! I don't have a shot from here!" You have to hold his hand every little step of the way by ordering him to move to a specific position first, and then ordering him to shoot somewhere within his line of sight. I found myself frustrated with their inability to use a little common sense in executing my orders. While you can control their movements and the general direction you want to face, they are not very impressive soldiers. Your squadmates, frankly, aren't that helpful either. The opposing forces have good aim and can take you out quickly when they see you, but they don't work together very well. Similarly, detonating a pack of C4 will result in a loud explosion that nearby AI don't seem to hear, or if they do hear it, they don't come running. Often, shooting one of two AI enemies in the head will induce no reaction whatsoever in the surviving team member, giving you plenty of time to take him out as well. I liked the idea of using recon mode to surprise the opposition, but I found the enemy so thick-headed that silencers were not necessary at all. In assault mode, your team will move as quickly as possible, shooting everything in sight. If they do need to return fire, they will automatically use a silenced weapon, if available (you equip yourself and your team at the start of each level). The rules of engagement can be set generally to "recon" or "assault." In recon mode, your teammates will move stealthily, moving from cover to cover, and will not fire unless fired upon. ![]() This comes at the cost of complexity (you won't want to skip the introductory tutorial), but you'll be greatly rewarded for your time investment in the game's more difficult levels, where going solo can be next to impossible. You have an enormous amount of control over the AI in your squad. You can't even jump! What you can do, however, is direct the movements and tactics of squadmates, allied fighters, artillery cannons, airstrikes, and even the occasional tank. In fact, there is no running and gunning at all, since you need to lower your weapon in order to run. Ghost Recon Advanced Warfighter 2 is a realistic, squad-based tactical shooter that emphasizes coordination and strategy over run-and-gun shooting. With the exception of a single map designed to showcase the card's capabilities, you can still enjoy everything this title has to offer minus the extra-chunky explosions. Don't have a PhysX card, you say? Not a problem. It will make you look at your card in a whole new, rose-colored light. If the tedium of tossing around boxes in Cellfactor: Revolution left you wishing you had never invested in Ageia's PhysX physics-accelerator card, cheer up: hope approaches on the horizon in the form of Ghost Recon Advanced Warfighter 2. ![]()
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